UX News
A look at what's going on in the field of user experience.
It’s (far past) time to control the algorithm
, UX Collective - MediumShould algorithmic feeds fall under user experience?
Generative AI and the triad color harmony
, UX Collective - MediumDeepSeek goes back to basics for a color scheme success in data visualization.
Beyond the Model: a systems approach to AI product design
, UX Collective - MediumIntegrating AI from technical components to user experience.SourceReading Paz Perez’s “The Rise of the Model Designer” offers a clear and accessible perspective on the current wave in AI product development.
She makes an interesting case for why designers should step beyond the interface and help shape the very behavior of AI agents, an argument I fully support. Her call for designers to “get a seat at the table” in model development is timely and necessary to help shape this major shift in society.
Avoiding Common Bias Traps in UX Surveys
, UX Planet - MediumPart 3 (of 3) in the Designing UX Surveys That Work series.
In Part 1, we covered the essential “Do’s” for creating impactful surveys, and in Part 2, we focused on identifying and eliminating bias in survey questions. In this final part, we’ll explore the broader landscape of common bias traps that can compromise your survey data and discuss strategies to minimise their impact.
7 Key Design Patterns for AI Interfaces
, UX Planet - MediumA Product Design Perspectiveimage source linkFrom chatbots to collaborative canvases, here’s how AI is reshaping the way we interact with digital products.
Artificial intelligence is not just a backend technology anymore — it’s now front and center in the user experience. As designers, we’re no longer just creating static interfaces; we’re shaping dynamic, adaptive systems that learn, respond, and even create alongside us. This article explores seven emerging UI patterns when designing AI-powered products, from collaborative canvases like Figma AI to system-level agents like Rabbit OS or AutoGPT.
The Art of Designing a Memorable User Journey
, UX Planet - MediumA user journey is more than a sequence of screens. It’s the narrative that connects the dots between a user’s first interaction with a…
Designing Empty States That Encourage Action
, UX Planet - MediumBlank screens. No messages, no data, no content. At first glance, empty states seem like insignificant, temporary moments. But in reality…
It’s not always hammer time
, UX Collective - MediumChoosing the right UX tool for the problemImagine you are a homeowner, and you need to renovate your kitchen. You do your research and hire a contractor. On day one, he shows up with a big trailer behind his tough-looking truck. You’re excited. But something weird happens. Every time you see him working, he’s only got a hammer. No measuring tape. No level. No saw. Just a hammer, or two.
The contractor swings it with confidence. They can drive nails like a pro. They’ve even gotten good at taking measurements with it. “That’ll be 5 hammers plus a head”. They’ll even bring in a sledgehammer every once in a while. But would you trust them to rebuild your kitchen? Handle the plumbing and electrical? Lay new flooring? Install the cabinets level?
Grading Scales for the UX-Lite
, MeasuringUIf you got 95 out of 100 on your math test, you did well. You knew you had an A. If you scored 50, you knew you probably had an F. But maybe you hoped that enough students did so poorly that the teacher would curve the test to make 50 something more like a C, a passing grade at least.
Letter grades in school might rekindle some bad memories, and if you have kids, you know the pain crosses generations. But letter grades haven’t always been around. They are a 20th-century adaptation to help with interpreting performance.
20 Years of MeasuringU: Growth and Change
, MeasuringUWho cares what happened 15 or 20 years ago? Though technology changes fast, some of the most important questions in UX research are enduring. Preparing for the future means understanding the past.
We’re celebrating our 20th anniversary at MeasuringU (2005–2025). For us, it’s less about popping the champagne and more about reflecting on how the UX industry has changed and how we have helped shape some of that change through measurement.