UX News

A look at what's going on in the field of user experience.

7 Rules for Creating an Effective Claude Code Skill

, UX Planet - Medium

Skills are files with instructions that Claude loads dynamically to improve performance on specialized tasks. Claude triggers skills…

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Top 3 Claude Code + Figma Workflows

, UX Planet - Medium

“I burned a lot of tokens and achieved a mediocre result?” This is one of the common complaints that I hear from designers who recently…

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Social media on trial

, UX Collective - Medium

How design was used to target vulnerable children

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Credible vs. Confidence Intervals: Different Meanings but Similar Decisions

, MeasuringU

Feature image shows two researchers, each examining a measuring tool, with a specific interval highlighted.

We’ve written a lot about confidence intervals for the last two decades.

We especially encourage them for small sample studies.

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Cowork Mode in Claude Code for Product Design Tasks

, UX Planet - Medium

Claude Code for Desktop offers 3 separate modes for daily interaction: Chat, Cowork, and Code.

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The Best Way To Plan Work With Claude Code

, UX Planet - Medium

/ultraplan for making the most of Claude Code

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The old design workshop is dead. Long live design workshops.

, UX Collective - Medium

How new leaner design workshops are succeeding in 2026

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Careful, liable UX is a thing now

, UX Collective - Medium

The recent ruling against Meta signals a shift that’s been brewing for a minute. Deceptive or dark patterns are no longer just…

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Beyond the user: why design needs to widen its circle

, UX Collective - Medium

Illustration of a user persona document and empathy map with a torn edge, revealing an industrial landscape behind them showing mining pits, excavators, gears, and waste: the hidden costs behind user-centred design artefacts.

Human-centred design changed everything. But optimising for the individual while ignoring the planet may be the field’s most expensive blind spot.There’s a thought experiment doing the rounds in design circles that goes something like this. Imagine you’re designing a car. A human-centred approach asks: how comfortable is the driver? Is the seat ergonomic? Is the dashboard intuitive? It’s all perfectly sensible. Now zoom out.

How comfortable is the planet with this car riding on its surface?

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Bayes’ Law in UX Research: The Power and Perils of Priors

, MeasuringU

Feature image showing two balance scales with urns on each side

“That confirms what I expected.”

The same data, two different conclusions.

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UX News