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Introduction to UX

CMPT 363

“Want your users to fall in love with your designs? Fall in love with your users.” — Dana Chisnell


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What is user experience design?


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Topics to Explore

  1. HCI, UI, IA, IxD and UX
  2. Design Thinking
  3. Usability and UCD

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What is user experience design?

HCI, UI, IA, IxD, and UX


What is Human-Computer Interaction?


What is Human-Computer Interaction?

A field of study which strives to make interactions between people and computers more effective


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Contemporary HCI Issues (Yvonne Rogers)


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What is a User Interface?


What is a User Interface?

All elements which provide communication between the interactive system and the user


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What is User Interface Design?


What is User Interface Design?

User interface design is the process of supporting the goals of the user, ideally in a friendly and articulate manner


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Activity: User Interface Design Case Study

HipMunk.com


What is Information Architecture (IA)?


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Next Up, What is Interaction Design (IxD)?


Next Up, What is Interaction Design (IxD)?

The structure and behaviours of an interactive product, service, or system


Interaction Design Association: 2019 Interaction Design Awards

Founded by the Interaction Design Association (IxDA) in 2010 and first presented in 2012, the annual Interaction Awards celebrate design thought leadership and innovation around the globe. Each year, award recipients comprise a showcase demonstrating how interaction design impacts and improves human lives.




How Can We Define User Experience?


How Can We Define User Experience?

“A person’s perceptions and responses that result from the use or anticipated use of a product, interactive system, or service.”
– ISO 9241-210


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Activity: User Experience

THINK-PAIR-SHARE
What are some examples of good or bad user experiences?




Time for Questions & Discussion


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What is user experience design?

Design Thinking


What is Design Thinking?


Design Thinking

“Design thinking is a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” – Tim Brown (President and CEO of IDEO)


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The Three Goals of Design Thinking


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Elements of Design Thinking



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Activity: Design Thinking vs. UX Design

THINK-PAIR-SHARE
Compare design thinking to user experience design


A Selection of Design Thinking Methods


Five Whys

A technique to help reveal cause and effect, through asking “Why?” often in five iterations (part of the “Toyota Way”)



Zoom In/Out



Time for Questions & Discussion


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What is user experience design?

Usability and UCD


What is Usability?


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Usability Means...


Usability Means...

Usability means that a person using a system finds it easy to understand and use


Usability Means...

A usable system allows a person to focus on their tasks, and not on the system itself


Usability Means...

A usable system most often does what a person expects


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What is Usability?

More specifically, usability can be defined as:


Usability as a Measurement (as defined by Jakob Nielsen)


Learnability

Learnability – how easy is it for novice users to work with the system?


Efficiency

Efficiency – how efficient is it for experienced users to work with the system?


Memorability

Memorability – how easy is it for less frequent users to remember how to use the system?


Error Rate

Error Rate – how many errors (on average) do users make when working with the system?


Satisfaction

Satisfaction – how pleasant do users find the system to work with?


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Activity: Usability Elements

How would we consider trade-offs, such as Learnability vs Efficiency?


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Time for More Questions & Discussion


Usability as a Design Approach


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Designing a Useful Product (by Scott McGregor)

  1. Internal combustion engine
  2. Four wheels with rubber tires
  3. A transmission connecting the engine to the drive wheels
  4. Engine and transmission mounted on a metal chassis
  5. A steering wheel


Designing a Useful Product (by Scott McGregor)

  1. Internal combustion engine
  2. Four wheels with rubber tires
  3. A transmission connecting the engine to the drive wheels
  4. Engine and transmission mounted on a metal chassis
  5. A steering wheel
  6. To cut grass quickly and easily
  7. To be comfortable to sit on

Aspects of an Enjoyable Product


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Case Study: Making an Enjoyable Product

MailChimp.com


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Summary

Please remember:

Bonus points one-minute summary is due before midnight
Practice Weekly Review Quiz is due Friday, Sep 6th


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References and Suggested Books


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Image Credits (for images without source URL or note)

http://www.posterous.com/  
https://www.tumblr.com/